King's Cup
Draw a card, do what it says. Thirteen rules, one per rank, and the fourth King ends the night.
Play this now2–10 players
What you need
- 2–10 players
- One phone each
- A shared glass for the King's Cup
- 20–30 minutes
How to play
- Take turns drawingThe player whose turn it is draws one card from the shared deck.
- Read the rule out loudEvery rank has its own rule. The card's rule is shown on every phone at the table.
- Do what it saysSome cards need you to pick another player — the game will prompt you. Others hit everyone at once.
- Play until the fourth KingWhoever draws the last King drinks the King's Cup, and the game ends.
Who drinks, and how much
- A — Waterfall: everyone drinks, and you can only stop when the person before you stops.
- 2 — You: pick someone, they drink 2.
- 3 — Me: you drink 1.
- 4 — Floor: last to touch the floor drinks 1.
- 5 — Guys: everyone drinks 1.
- 6 — Chicks: you and someone you pick both drink 1.
- 7 — Heaven: last to point up drinks 1.
- 8 — Mate: pick a drinking buddy, you both drink 1.
- 9 — Rhyme: say a word, go around rhyming, first to fail drinks 1.
- 10 — Categories: name a category, go around, first to fail drinks 1.
- J — Make a Rule: invent a rule, anyone who breaks it drinks.
- Q — Question Master: anyone who answers your questions drinks.
- K — King's Cup: pour some of your drink into the shared cup. The fourth King drinks it.
Variants and house rules
5 and 6 are not gendered here
The traditional rules make 5 'guys drink' and 6 'chicks drink'. This version keeps the names but makes 5 everyone and 6 you-and-a-friend, which works for any table.
Rules stack
Jacks are cumulative by design. Four Jacks in a night means four active rules, and by the end nobody can remember them all. That is the point.
Good to know
- The Question Master and Make a Rule cards have no automatic enforcement — the table polices those, which is why they are the funny ones.