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King's Cup

Draw a card, do what it says. Thirteen rules, one per rank, and the fourth King ends the night.

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What you need

  • 2–10 players
  • One phone each
  • A shared glass for the King's Cup
  • 20–30 minutes

How to play

  1. Take turns drawingThe player whose turn it is draws one card from the shared deck.
  2. Read the rule out loudEvery rank has its own rule. The card's rule is shown on every phone at the table.
  3. Do what it saysSome cards need you to pick another player — the game will prompt you. Others hit everyone at once.
  4. Play until the fourth KingWhoever draws the last King drinks the King's Cup, and the game ends.

Who drinks, and how much

  • A — Waterfall: everyone drinks, and you can only stop when the person before you stops.
  • 2 — You: pick someone, they drink 2.
  • 3 — Me: you drink 1.
  • 4 — Floor: last to touch the floor drinks 1.
  • 5 — Guys: everyone drinks 1.
  • 6 — Chicks: you and someone you pick both drink 1.
  • 7 — Heaven: last to point up drinks 1.
  • 8 — Mate: pick a drinking buddy, you both drink 1.
  • 9 — Rhyme: say a word, go around rhyming, first to fail drinks 1.
  • 10 — Categories: name a category, go around, first to fail drinks 1.
  • J — Make a Rule: invent a rule, anyone who breaks it drinks.
  • Q — Question Master: anyone who answers your questions drinks.
  • K — King's Cup: pour some of your drink into the shared cup. The fourth King drinks it.

Variants and house rules

5 and 6 are not gendered here

The traditional rules make 5 'guys drink' and 6 'chicks drink'. This version keeps the names but makes 5 everyone and 6 you-and-a-friend, which works for any table.

Rules stack

Jacks are cumulative by design. Four Jacks in a night means four active rules, and by the end nobody can remember them all. That is the point.

Good to know

  • The Question Master and Make a Rule cards have no automatic enforcement — the table polices those, which is why they are the funny ones.
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