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Higher or Lower

Call whether the next card is higher or lower than the one showing. Build a streak, bank it, or lose it all on one bad call.

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What you need

  • 2–10 players
  • One phone each
  • About 10 minutes

How to play

  1. A card is dealt face upEveryone sees the same starting card.
  2. The player whose turn it is calls itHigher or lower than the card showing. There is no skipping — you call or you time out.
  3. The next card is revealedRight, and your streak goes up by one and you keep going. Wrong, and you drink and the turn passes.
  4. Bank whenever you likePassing converts your current streak into points and hands the turn on. A streak you never bank is worth nothing.

Who drinks, and how much

  • One drink for a wrong call.
  • A tie counts as correct — if the new card matches the old one, you are safe either way.

Variants and house rules

Ties count as correct here

Many house versions make a tie a drink, or a double drink. This version treats an equal card as a correct call, which makes long streaks meaningfully more achievable.

Push your luck

Agree that nobody may bank below a streak of three. Turns get shorter and much louder.

Good to know

  • Timing out banks your streak and passes the turn, so going quiet is not a way to avoid drinking.
  • The game ends when the deck runs out, so a table of ten gets through it quickly.
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